![]() This is the plot of the campaign, which, however, is not the only mode of CC2. ![]() Our aircraft carrier is on one side of the map, the enemy is on the other, there are a lot of neutral islands between them, and in the end there should be only one winner. In addition to the terrorists themselves, the opponents will also be automated defense systems that are on each island – they guard factories that allow them to develop their logistics network and supply the aircraft carrier strike group with ammunition and equipment. The command of the United Earth Coalition gives our hero, who urgently flew to Telos, carte blanche: here, they say, is the same aircraft carrier as the terrorists – destroy them by any available means, without limiting yourself in means. The villains captured an aircraft carrier and launched a large-scale campaign to seize an archipelago of fifty islands, control over which will allow them to destroy all life on the planet and put an end to its colonization plans. The protagonist arrives at the Telos colony, which was attacked by terrorists. This is what our aircraft carrier looks like from a reconnaissance UAV. The ship itself, among other things, has a solid set of weapons: guns, missiles, rapid-fire air defense turrets and torpedo tubes. It can accommodate military equipment, both ground and air. The main idea of CC2 is the same fusion of strategy and simulation, and the main character, despite the presence of a standard protagonist, which the player controls from a first-person view, is a huge aircraft carrier under our command. Other similar games were also released: we can recall both Hostile Waters: Antaeus Rising of 2001, and Carrier Command: Gaea Mission of 2012 (by the way, from the already mentioned Bohemia Interactive) – there is something to rely on, but not enough to take shape in a separate subgenre, despite the key mechanics common to all. ![]() End justifies the meansĪmong the progenitors of the second part of the “Carrier Commander” is by no means only Carrier Command for the ancient Atari, Amiga and ZX Spectrum. Next in line was Carrier Command 2, a continuation of the 1988 strategy game with original gameplay. MicroProse’s first summer release – the strange, complex, but amazing HighFleet – set the bar high.
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